Random Weaves

By Brandon Stolz


Random Weave Table 1 - Random Weave Table 2



Alright, the idea behind the Random Weave's in my game was that many times within the books, Robert Jordan has one character or another just randomly weave. 90% of the time something cool and new happens and the characters learn a new weave. I attempted to incorperate this into my game and this is what I got. But, just as the Aes Sedai warn multiple times, it can be dangerous.


Some rules first. Only those who can channel or will channel eventually can use Random Weaving. You may only use a Random Weave once per gaming session. Once used, it is gone, unless otherwise specified by the tables.


Now, how to use the table. First, the Channeler states that s/he would like to use his/her Random Weave(Called Jiggedy by some). They pick a level of weave to channel from their available slots left for the day(always 0th level for those who will channel in the future). They may overchannel or boost this weave level by any means available (note: Unless they have all affinities, channelers gain no bonus weave levels from their affinities). They then pick a main affinity to be weaving and whether they are using the weave for offense, defense, or other. If there is a specific weave they wish to use, there is a table on the Random Weave Table 2 page to determine whether the channeler completes the weave they want or if they must follow the normal rules. (Note: Lost weaves are not an affinity and can only be reached by rolling high enough on the Random Weave Table 1)


Then, the channeler rolls 1d30 and follows the Random Weave Table 1. The player may use up to 3 die bumps to move their number up or down to something they perfer more. If channeling completes, then goto the specified affinity and type table on the Random Weave Table 2 page. Since I play online with a random number generator of any size number, I can roll a 1d17 die and it doesn't matter. Otherwise it is up to the GM to determine how to roll on the table specified. The player may use up to 3 die bumps to move their number up or down to something they perfer more. Then, if the level of the weave channeled is high enough to channel the weave determined, then it goes off correctly at that level. If the weave level is two low to channel the determined weave, the weave fails. If it is higher then the highest level for the weave determined, it goes off at its highest level. If Table 1 indicates rolling on the Lost Weave table, level and affinity are forgotten.


These rules may seem overboard, but I decided that if the channelers are going to get such an advantage as this, they will need to do work to do it. (Note: All tables are kept secret from the players during play. This means the player must ask the GM how close or far they are from what they want in order to use the die bumps.)



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