Since these sessions begin about halfway through my campaign, I'm going to give a few paragraphs on what exactly the characters had done before these sessions began.


The first leg of the campaign had them all brought together based upon a viewing by Min. There were 10 characters brought together and their names were Moiraine, Hanzen, Krishena, T'vena, Mardius, Saman'tia, Thom, Gherit, Lys'sara, and the 10th guy. The player for the 10th guy didnt show up the first two sessions and quit the third so while his character was created, it was never used. Their first mission was to go find a renegade Trolloc camp at an unknown waygate location in the Black Hills and close the waygate permanently. They got Gatewayed out there and tracked the Trollocs back to their camp which ended up being an old ruined city from far in the past. They fought through the Trollocs and there was also a Myrddraal there who left for his own reasons. Most of the group was pretty messed up afterwards and they permanently closed the waygate. The 10th guy I had be a darkfriend and he was killed in the fight. They returned after completing the mission.

Their next mission was given by Loial. They Ogier had lost their key for making waygates over 500 years ago but had kept it a secret. The last known location of it was with a traveling Ogier who was taking a boat from Illian. The Ogier had disappeared and so had the cargo.Traveling to Illian and searching around they found out what company the Ogier had traveled with and that the company had been into smuggling and had gotten taken out. One of their warehouses was on the water and had been sunk. Asking the tower for help, a circle of 13 Asha'man and Aes Sedai pushed away the water so the group could excavate. They searched through the warehouse and found the item and the water began to rise forcing them to scramble to get out. Just as they got out they found out the 13 had tied off the weave of water which wasnt able to hold on its own because the 13 got attacked by about 200 darkfriends and they needed their attentions elsewhere. This completed this mission.

As the Tamyrlin had been allowing them to keep items of power they found on their travels to allow their travels to be easier, she had gotten in deep crap. The first Moiraine showed up before they left Illian and Gatewayed them out to the Mountains of Mist where she knew of a castle that dated back to unknown times. It turned out this castle was protected by a time slowing ward that slowed time by 4x. As they searched through the castle, they found clues as to when the castle was made and the people who had lived there and why they had disappeared. The castle had been built shortly after the breaking where the people thought they were the last ones left. They had an Aes Sedai who had studied Life and the Power as Aginor had and had experimented with creatures as well and they had a wolfbrother. Through circumstances, the Aes Sedai had created an egg for what she called a wolf dragon. The egg was hidden and a person came who poisoned everyone and killed them all. The characters went on to find the secret chamber that a stasis box was hidden in with wards against people who werent the Children of the Dragon. Opening the box, they found the egg which was slightly larger then ostrich sized and silver. Hanzen took it as he had the most wood skills and so he could hatch it, assuming it was still alive.

As they traveled out of the mountains, they went to sleep near a rock and woke up next to a gate stone in a totally different forest layout. They got ambushed by a clan and later found out they were on the Isle of Madness, where it wasnt so mad anymore. The group there was trying to form a civilized society, but in any civilized group, there are good guys and bad guys. They spoke a weird dialect of the Old Tongue. In the end, the characters helped defeat the badguy(all the people were wilders) and the clan let them go. They spent 3 months helping rebuild what was left of the clans village and in exchange, the clan helped them train some skills. During this time the egg hatched into a dragon wolf whom they named Shadar Mordeth or Shade for short. Hearing of an old ghost boatyard, they left to find it.

The group had to cross a volcano to get there and here they had their first encounter with an elemental, the fire elemental. They found the boatyard and becan excavation to pull something usable out of the mud and they also found a power wrought steering wheel. After some final work on the boat to make it sailable again, they brought the tide in(using the power) and washed themselves out. Shortly after, they tried using the wheel and it began to bring the boat to its home. On this journey, they encountered their second elemental, the water elemental. When the boat came ashore, they found themselves in Seanchan.

Shortly after landing, they went looking for food and T'vena was taken by a large black four legged lizardlike flying creature. Chasing after her, they followed it to a mountain where they found four more of these creatures, blue, white, bronze, and gold. After speaking to them, because they were intelligent creatures, the characters found out they were the Da'raken and they had been created by accident during Tar'mon Gaiden when the waves of power that washed over the word created some mutations in the Raken unborn offspring. The Seanchan's simplemindedness about many matters lead them to enslave the Da'raken even though they were intelligent. Deciding to help the Da'raken out(the Da'raken were on the run from the Seanchan), the party traveled north to plead the Da'rakens case. They met with a Seanchan army traveling south and played their cards wrong and were taken captive. Shade left to go find the Da'raken as he could wolfspeak with both wolves and Da'raken. The Da'raken came to help and before the showdown began, Mat Gatewayed in to resolve the situation. Taking the characters plea under consideration, he let the Da'raken live free as long as they never did anything to harm humans. Mat brought the characters back to the Crystal Palace and after that, they were gatewayed back to Tar Valon to face their judgement.

The Tamyrlin had been chastised by the hall and so she required the group to give back all of the power wrought items that they had gotten in the service of the tower. As the tower didnt know of the other items, the characters could pretend they didnt have anymore, or so said the Tamyrlin. They were then asked to take one more mission to help take out another Trolloc encampment in Cairhein. They would get paid by the Scytheswords brought back. They went there, killed the Myrddraal and well over 40 Trollocs as well as one who had a scythesword that caused madness and returned with the swords.

The scythesword that caused madness was a signal for an event that cause the characters to go to a gatestone and use it to travel into the past. This is where the characters began the Prophecies of the Dragon missions and shortly after, the sessions online began. Hopefully that will give you all some insight into some of the past of these characters. In any case, have fun reading.


This is all the sessions, as the game is no longer running, May 5th is the final and the numbers next to it are the mini maps if you want to load up openrpg and see the exact turn by turn battle. Right click on the links to the Final Battle Maps and download them to use them in opneprg. Beware, the background on the sessions is white.


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