Channeling Feats: All


Agility of the One Power
By Calvin Fort
You can increase your dexterity by using the One Power

Prerequisite: Dex 13+, Dodge, Wisdom 13+.

Benefit: You may sacrifice a weave slot to gain an enhancement bonus to your dexterity equal to the level of the weave slot. This increase lasts for a number of rounds equal to the level of the weave + your caster modifier. Activating this power is a free action that does not provoke attacks of opportunity.

You cannot sacrifice 6th level or higher weave slots on this power.


Craft Angreal
By Brandon Stolz
You may create Angreal

Prerequisite: Channeler level 7th+, Craft Ter’angreal

Benefit: You may create any Angreal whose prerequisites you meet. To enchant an Angreal takes one day per rating of Angreal created. Enchanting the item takes a number of experience points equal to an equivalent levels channeler + 1 level of experience(i.e. power rating 1=1000exp, power rating 2=3000exp, etc). A circle is allowed to be used during creation of the Angreal and experience loss may be divided among participants in any amount as long as the sum is equal to the experience required. It also costs an amount of money equal to 1/25 the experience cost.

You may also repair broken Angreal at half exp/money/time


Craft Sa’angreal
By Brandon Stolz
You may create Sa’angreal

Prerequisite: Channeler level 9th+, Craft Angreal

Benefit: You may create any Sa’angreal whose prerequisites you meet. To enchant a Sa’angreal takes one day per rating of Sa’angreal created. Enchanting the item takes a number of experience points equal to an equivalent levels channeler + 1 level of experience(i.e. power rating 1=1000exp, power rating 2=3000exp, etc). A circle is allowed to be used during creation of the Sa’angreal and experience loss may be divided among participants in any amount as long as the sum is equal to the experience required. It also costs an amount of money equal to 1/25 the experience cost.

You may also repair broken Sa’angreal at half exp/money/time


Craft Ter’angreal
By Brandon Stolz
You may create Ter’angreal

Prerequisite: Channeler level 5th+

Benefit: You can create any Ter’angreal whose prerequisites you meet. The prerequisites are determined by the GM. Usually the prerequisites require knowledge of a weave similar to or equal to the weave the Ter’angreal replicates. It also requires an amount of time, money, and experience determined by the GM.

You may also repair broken Ter’angreal at half exp/money/time (Determined by GM).

All items must be of masterwork or masterpiece quality


Create Construct
By Calvin Fort
You can create construct creatures, such as most shadowspawn and the Green Man.

Prerequisites: Affinity (Spirit), Caster Level 11

Benefit: See Description. Creature creation is very experimental; creation rules are up to the GM.


Double Weave
By Brandon Stolz
You may cast multiple weaves at the same time.

Prerequisite: Wisdom 13+, Multiweave

Benefit: By splitting your power, you may cast a second weave at the same time as the first. You must have multiweave to use this feat. All the rules from multiweave apply to double weave. Also you must add a number of casting levels to each weave equal to the number of weaves cast minus one (i.e. 2 weaves – 1 = +1 casting level to each weave).

Special: You can gain this weave multiple times, allowing you to cast more then two at once. For each double weave feat you take, you must have as many or more multiweave feats. For example, with 3 multiweaves and 2 double weaves, you may cast 3 Weaves at once, each with +2 casting level, and while holding all of them, cast a fourth. Using this feat requires a full round action.


Endurance of the One Power
By Calvin Fort
You can increase your constitution by using the One Power

Prerequisite: Con 13+, Endurance, Wisdom 13+.

Benefit: You may sacrifice a weave slot to gain an enhancement bonus to your constitution equal to the level of the weave slot. This increase lasts for a number of rounds equal to the level of the weave + your caster modifier. Activating this power is a free action that does not provoke attacks of opportunity.

You cannot sacrifice 6th level or higher weave slots on this power.


Extended Tie Off Weave
By Calvin Fort
Weaves you “tie off” take longer to unravel and end.

Prerequisite: Tie Off Weave, Wisdom 15+

Benefit: Your tied-off weaves will take longer to unravel, based on a concentration check and the following chart.

Special: Allied channelers may use the ‘Aid Another’ action to assist in the concentration check. All channelers working on the check must be linked, and the leader of the circle is the one who makes the check.

Extra: If you have trouble understanding this feat, look up Tie Off Weave in the WoT RPG Handbook and compare


Concentration DC Channeler level in: Minus 4x Casting level of the weave in:
20 + weave level Months Days
30 + weave level Years Months
50 + weave level Decades Years
75 + weave level Centuries Decades
100 + weave level Indefinite

+ 5 DC: Instead of ending at once, the weave will gradually unravel and weaken. Cannot be used on the ‘Indefinate’ duration. Example: Lanfear’s shielding on Asmodean.


Greater Agility of the One Power
By Calvin Fort
You can increase your dexterity even farther by using the One Power

Prerequisites: Dex 13+, Dodge, Agility of the One Power, Wisdom 16+.

Benefit: You may sacrifice a weave slot to gain an enhancement bonus to your dexterity equal to 3+ the level of the weave slot. This increase lasts for a number of rounds equal to your caster modifier. Activating this power is a free action that does not provoke attacks of opportunity.


Greater Endurance of the One Power
By Calvin Fort
You can increase your constitution even farther by using the One Power

Prerequisite: Con 13+, Endurance, Endurance of the One Power, Wisdom 16+.

Benefit: You may sacrifice a weave slot to gain an enhancement bonus to your constitution equal to 3+ the level of the weave slot. This increase lasts for a number of rounds equal your caster modifier. Activating this power is a free action that does not provoke attacks of opportunity.


Greater Strength of the One Power
By Calvin Fort
You can increase your strength even farther by using the One Power

Prerequisite: Str 13+, Power Attack, Strength of the One Power, Wisdom16+.

Benefit: You may sacrifice a weave slot to gain an enhancement bonus to your strength equal to 3+ the level of the weave slot. This increase lasts for a number of rounds equal to your caster modifier. Activating this power is a free action that does not provoke attacks of opportunity.


Half Weave
By Brandon Stolz
You may half weave a weave, effectively readying it.

Prerequisite: Wisdom 13+, Multiweave

Benefit: By halfway weaving the weave, you basically ready it. The difference is that after, you may go on to ready another weave. This weave must be an instantaneous Casting Time weave. Using this feat requires a full round action. If you take damage while holding a Half Weave, you must make a concentration check DC 20 + damage taken. Using a weave this way draws attacks of opportunity both when you ready it and when you cast it. The weave stays half woven until it is cast. This weave takes up your extra weave slot from multiweave, therefore you may only ready a number of weaves you are able to cast. Unless you have double weave, you may only finish one half weave per round(Acts like attacks of opportunity without combat reflexes). Having double weave allows you to ready more then one weave in this fashion per round, but requires a concentration check 20 + 5 per weave beyond the first readied in one round. Also, each consectutive half weave readied beyond the first require a concentration check DC 20 + 5 per weave beyond the first. Failure of either means all half weaves are lost. Last, this feat adds +1 casting level to every weave readied in this way

To Use: Rand Al’Thor with Multiweave x2, Double weave, and Half weave decides on .his first action to half weave 2 Slice Weaves centered on the male wilder he is facing. Each weave requires a 5th level weave slot to cast in this way(slice weave 3rd level, +1 level for double weave, +1 level for half weave). Requiring a concentration check DC 25, he makes it with a 31. The wilder weaves a fireball but Rand uses one of his half weaves to slice it. Rand then decided to half weave a fireball and a lightning to fall on the wilder should he try to cast again. Both of these Weaves are cast at 7th level(5th level weave, +1 for double, +1 for half)This requires concentration check DC 30 (20 + 5 for each beyond the first) He only gets a 24 and fails, losing all his half weaves.

Special: Without half weave, a channeler may only ready one weave during any round, no matter whether or not she has multiweave or double weave. With enough multiweaves, double weaves and concentration, this feat can make a channeler horribly deadly.


Malleable Shield
By Calvin Fort
Your Shield weaves stretches so that others cannot break free.

Prerequisite: Talent Warding, Must know the weave Shield.

Benefit: As long as you concentrate on the shield weave (can not Tie-off), the target can not try to break free.


Power-Heightened Resistance
By Calvin Fort
When you embrace the One Power, you become more resistant to other’s weaves.

Prerequisite: Base Will Save 5+

Benefit: When you are embracing the One Power, you gain a +2 circumstance bonus on Fort, Ref, and Will Saves to resist weaves.


Quick Embrace
By Jeff Grygiel
You have learned to embrace the One Power quicker than other channelers

Prerequisite: Wisdom 13+

Benefit: You may embrace the One Power as a move-equivalent action instead of a full-round action.


Sense Ta’veren
By Calvin Fort
You can look at someone and know that they are ta’veren.

Prerequisites: None

Benefit: Make a Spot check. The DC depends on the strength of the ta’veren. Very powerful ta’veren (Rand Al’Thor, Artur Hawkwing) have a DC of 10, powerful ta’veren (Matrim Cauthon, Perrin Aybara) have a DC 15. Minor ta’veren may have a DC as high as 30.


Strength of the One Power
By Calvin Fort
You can increase your strength by using the One Power

Prerequisite: Str 13+, Power Attack, Wisdom 13+.

Benefit: You may sacrifice a weave slot to gain an enhancement bonus to your strength equal to the level of the weave slot. This increase lasts for a number of rounds equal to the level of the weave + your caster modifier. Activating this power is a free action that does not provoke attacks of opportunity. You cannot sacrifice 6th level or higher weave slots on this power.


Talent Focus
By Calvin Fort
You can cast weaves within one of your Talents for greater effect.

Prerequisite: Must have chosen Talent.

Benefit: The DC's for your weaves from that Talent have a +2 modifier.