Thom

Details

Name: Thom Farshaw

Class: Woodsman/Blademaster

Level: 9/2

Stats
AbilityScoreModifier
Strength16 (14)+3 (+2)
Dexterity16 (12)+3 (+1)
Constitution15 (13)+2 (+1)
Intelligence13+1
Wisdom13+1
Charisma9-1

Speed: 30 ft

AC: 19 (+6 class, +3 dex) [17] -> 17

Experience: 64,700

Feats: Strong Soul, Nature's Warrior(Plains, Forest), Track, Dodge, Partial Improved Initiative, Woodland Stealth(+2), Combat Expertise, Mobility, Spring Attack, Whirlwind, Combat Reflexes, Parting the Silks (1/day/level), Increased multiplier (1/day)

Skills: Appraise [1d20+1] -> [1,1] = (2), Balance [1d20+8] -> [15,8] = (23), Bluff [1d20-1] -> [20,-1] = (19), Climb [1d20+5] -> [8,5] = (13), Concentration [1d20+3] -> [11,3] = (14), Craft (Any) [1d20+1] -> [8,1] = (9), Diplomacy [1d20-1] -> [4,-1] = (3), Disguise [1d20-1] -> [11,-1] = (10), Escape Artist [1d20+3] -> [6,3] = (9), Forgery [1d20+1] -> [11,1] = (12), Gather Information [1d20-1] -> [15,-1] = (14), Heal [1d20+4] -> [3,4] = (7), Hide [1d20+12] -> [20,12] = (32), Intimidate [1d20+4] -> [7,4] = (11), Jump [1d20+3] -> [11,3] = (14), Listen [1d20+13] -> [10,13] = (23), Move Silently [1d20+11] -> [4,11] = (15), Perform (Any) [1d20-1] -> [20,-1] = (19), Ride [1d20+4] -> [13,4] = (17), Search [1d20+6] -> [17,6] = (23), Sense Motive [1d20+1] -> [20,1] = (21), Spot [1d20+14] -> [10,14] = (24), Swim [1d20+3] -> [12,3] = (15), Tumble [1d20+6] -> [10,6] = (16), Use Rope [1d20+5] -> [13,5] = (18), Wilderness Lore [1d20+18] -> [18,18] = (36), Hide (Outdoors) [1d20+14] -> [5,14] = (19), Knowledge (Nature) [1d20+2] -> [10,2] = (12), Move Silently (Outdoors) [1d20+13] -> [18,13] = (31)

Reputation: 4

Die Bumps: 2

Combat Rolls

Current HP: 65 / 105 [94] -> 94

Subdual Damage:

Max HP: 105

Initiative:: [1d20+7] -> [6,7] = (13)

Saving Throws: Fortitude [1d20+7] -> [12,7] = (19), Reflex [1d20+9] -> [10,9] = (19), Will [1d20+5] -> [18,5] = (23)

MW Sword Attacks: MW Longsword Attack 1 [1d20+15] -> [20,15] = (35), Crit 19-20/x2, Dmg[1d8+4] -> [7,4] = (11), MW Longsword Attack 1 NW [1d20+16] -> [5,16] = (21), Crit 19-20/x2, Dmg [1d8+4] -> [2,4] = (6), MW Longsword Attack 2 [1d20+10] -> [14,10] = (24), [1d8+4] -> [2,4] = (6), MW Longsword Attack 2 NW [1d20+11] -> [10,11] = (21), [1d8+4] -> [4,4] = (8), MW Longsword Attack 3 [1d20+5] -> [8,5] = (13), [1d8+4] -> [8,4] = (12), MW Longsword Attack 3 NW [1d20+6] -> [11,6] = (17), [1d8+4] -> [8,4] = (12)

Heron (+1) Attacks: Heron +1 Attack 1 [1d20+15] -> [8,15] = (23), Crit 19-20/x2, Dmg [1d8+5] -> [4,5] = (9), Heron +1 Attack 1 NW [1d20+16] -> [17,16] = (33), Crit 19-20/x2, Dmg [1d8+5] -> [4,5] = (9), Heron +1 Attack 2 [1d20+10] -> [7,10] = (17), [1d8+5] -> [1,5] = (6), Heron +1 Attack 2 NW [1d20+11] -> [4,11] = (15), [1d8+5] -> [4,5] = (9), Heron +1 Attack 3 [1d20+5] -> [16,5] = (21), [1d8+5] -> [5,5] = (10), Heron +1 Attack 3 NW [1d20+6] -> [6,6] = (12), [1d8+5] -> [8,5] = (13)

MP TR LBow Attacks: MP TR LBow Attack 1 [1d20+16] -> [3,16] = (19), Crit x3, Dmg [1d8] -> [7] = (7), MP TR LBow Attack 1 NW [1d20+17] -> [5,17] = (22), Crit x3, Dmg [1d8] -> [6] = (6), MP TR LBow Attack 2 [1d20+11] -> [19,11] = (30), Dmg [1d8] -> [3] = (3), MP TR LBow Attack 2 NW [1d20+12] -> [4,12] = (16), Dmg [1d8] -> [5] = (5), MP TR LBow Attack 3 [1d20+6] -> [18,6] = (24), Dmg [1d8] -> [7] = (7), MP TR LBow Attack 3 NW [1d20+6] -> [16,6] = (22), Dmg [1d8] -> [1] = (1)

Description

Background: Midlander - Two Rivers

Size: Medium

Age: 20

Gender: Male

Height: 5'9"

Weight: 160

Eyes: Brown

Hair: Dark Brown

Skin: Fair

Languages: Common (Midlands)

Gear

Gear: Heron-marked Longsword (Powerwrought, +1)
MW Longsword
MP Two Rivers Longbow
Arrows (20)
Arrows (20)
Hooded Lantern
Explorer's Outfit
Light Riding Horse
Saddlebags
Bit & Bridle
Riding Saddle
Backpack
Waterskin
Bedroll
Ration
Ration
Cold Weather Outfit
Tent
Oil
Oil

"Magic" Gear: Heron PW Longsword (+1)

Load
Light LoadMedium LoadHeavy Load
76153230
Lift Over HeadLift off GroundPush Or Drag
230460875

Coins

Amount
Copper Pennies20
Silver Pennies8
Silver Marks182
Gold Crowns28

WOTRpg Book Notes: Nature's Warrior: Add half your Dex bonus, rounded down, to your attack roll against humanoid opponents in your preferred terrain or against wild beasts in any terrain.

Mini link: /pics/Thom.gif