Gherit

Details

Name: Gherit

Reputation: 13

Class: Noble/Armsman/Commander

Level: 4/3/2 = 9

Stats
AbilityScoreModifier
Strength14+2
Dexterity14+2
Constitution14+2
Intelligence14+2
Wisdom14+2
Charisma12+1

Speed: 30 ft

AC: 23 (21 without armor)

Experience: 42250

Feats: BackGround-Strong Soul
Class Feats All Armor, Shield Use, All Standard Weapons,Inspire Confidence (+1),Command +2, Armor Compatability,Strategy (+1),Battle Cry
Level Feats- Improved Initiative, Mounted Combat, Ride-By Attack, Spirited Charge, Trample

Skills: Gherit Appraise [1d20+7] -> [2,7] = (9), Gherit Balance [1d20+2] -> [10,2] = (12), Gherit Bluff [1d20+7] -> [1,7] = (8), Gherit Climb [1d20+4] -> [12,4] = (16), Gherit Concentration [1d20+2] -> [10,2] = (12), Gherit Diplomacy [1d20+13] -> [12,13] = (25), Gherit Disguise [1d20+1] -> [15,1] = (16), Gherit Escape Artist [1d20+2] -> [1,2] = (3), Gherit Forgery [1d20+2] -> [7,2] = (9), Gherit Gather Information [1d20+11] -> [15,11] = (26), Gherit Heal [1d20+2] -> [2,2] = (4), Gherit Hide [1d20+2] -> [13,2] = (15), Gherit Intimidate [1d20+3] -> [20,3] = (23), Gherit Jump [1d20+4] -> [1,4] = (5), Gherit Listen [1d20+4] -> [13,4] = (17), Gherit Move Silently [1d20+2] -> [17,2] = (19), Gherit Ride [1d20+13] -> [18,13] = (31), Gherit Search [1d20+2] -> [4,2] = (6), Gherit Sense Motive [1d20+6] -> [1,6] = (7), Gherit Spot [1d20+11] -> [3,11] = (14), Gherit Swim [1d20+5] -> [14,5] = (19), Gherit Use Rope [1d20+2] -> [10,2] = (12), Gherit Wilderness Lore [1d20+2] -> [14,2] = (16), Gherit Profession, Siege Engineer [1d20+7] -> [7,7] = (14), Gherit Knowledge, Tic-Tac-Toe [1d20+3] -> [8,3] = (11), Gherit Knowledge, History [1d20+5] -> [11,5] = (16), Gherit Knowledge, Architecture & Engineering [1d20+8] -> [14,8] = (22), Gherit Innuendo [1d20+6] -> [16,6] = (22), Gherit Handle Animal [1d20+3] -> [5,3] = (8), Gherit Strategy (Diplomacy check DC 10+ # of allies assisted): Allies gain bonus on all skill checks for 1 minute (or a single task if it takes longer than one minute) bonus equal to Cha modifier. Diplomacy check is a full round action.

Die Bumps: 2

Combat Rolls

Current HP: 76/76

Initiative:: Gherit [1d20+6] -> [12,6] = (18)

Saving Throws: Gherit Fortitude [1d20+9] -> [19,9] = (28), Gherit Reflex [1d20+8] -> [12,8] = (20), Gherit Will [1d20+10] -> [4,10] = (14)

Attacks: Glass Hilt (CR = 19-20) [1d20+11] -> [1,11] = (12),[1d10+2] -> [9,2] = (11), Rapier (CR = 18-20) [1d20+11] -> [12,11] = (23),[1d6+2] -> [4,2] = (6), Heavy Lance (CR = 20) [1d20+11] -> [8,11] = (19),[1d8+2] -> [7,2] = (9), Glass Hilt second attack (CR = 19-20) [1d20+4] -> [17,4] = (21), [1d10+2] -> [3,2] = (5), Rapier second attack (CD 18-20) [1d20+4] -> [5,4] = (9), [1d6+2] -> [4,2] = (6), Heavy Lance second attack (CR = 20) [1d20+4] -> [4,4] = (8), [1d8+2] -> [4,2] = (6)

Description

Background: Andorian Noble

Size: Medium

Age: 20

Gender: Male

Height: 5'10"

Weight: 173

Eyes: Green

Hair: Red

Skin: Fair

Languages: Common (Midlands), Old Tongue (fluent)

Gear

Gear: Healer's Kit
Bed Roll
Map Case x2
Chalk x10
Flask x2
Fish hook x3
Flint and Steel
Hooded Lantern
Parchment x10
Belt Pouch
Trail Rations x12
Rope, Silk 50' x2
Sealing Wax
Signet Ring
Soap
Spade
Tent
Oil x4
Noble's Outfit
Traveler's Clothes
Saddle Bags
Iron Pot
Bit and Bridle
Military Saddle
Charcoal Sticks x4
Wood Carving Tools
Carving Wood x2
Signal Whistle
Lg Bow
Arrows x60
Waterskin
Whetstone
Small Steel Mirror
Dagger x2
Caltrops (5' square)
Lance, Heavy
Studded Leather Barding
Lg Sword
Rapier
Chain Mail (Masterpiece)
Full Plate (Children of the Light)

Magic Gear: Glass Hilt (Long Sword)

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